GDL GDL Digital Library
A member of the Network

Koleksi :. Komputer & Informatika .: Total: 1.149 koleksi

  • Pro OGRE 3D Programming
    This book is intended for experienced software engineers interested in leveraging modern 3D hardware-accelerated graphics in their games or applications.
  • Handbook of Data Structures and Applications
    One way to estimate the time complexity of a program or method is to select one or more operations, such as add, multiply, and compare, and to determine how many of each…
  • Systems Thinking Managing Chaos and Complexity
    The grand old man of systems sciences, my dear friend of the last 40 years, is no longer with us. Russell Ackoff left us, unexpectedly, on October 29, 2009, due to compli…
  • Game Engine Toolset Development
    Developers are required to continually learn new techniques and approaches, which can often lead to issues meeting deadlines, especially when inadequate research results…
  • GOOD The JAVA Simulation Handbook_good Simulating DES
    computer simulation is an important tool for mdeling and analisyng a complex system. its apllications range widely from the natural to the enginering sciences,from the so…
  • 3D Game Programming for Teens
    This book is divided into three informal sections. Chapters 1 through 4 are theory-based chapters that give you a brief introduction to gaming, its history, the skills ne…
  • Systems Thinking Managing Chaos and Complexity
    The grand old man of systems sciences, my dear friend of the last 40 years, is no longer with us. Russell Ackoff left us, unexpectedly, on October 29, 2009, due to compli…
  • Microsoft Visual Basic Game Programming for Teens
    This book would not have been possible were it not for the hard-working editors, artists, proofreaders, marketers, indexers, layout specialists, and managers at Premier P…
  • Software Engineering
    The software life cycle is the sequence of different activities that take place duringsoftware development. There are also different deliverables produced. Although deliv…
  • Physics for Game Programmers
    As anyone who writes a book knows, a lot of people have to work very hard to bring a book to print. I would like to thank my lead editor, Tony Davis, for always being in…
  • OpenGL Game Development
    In Chapter 1, we will learn about event-driven programming and how it differs from conventional programming, the basic structure of a Windows program, how to add buttons…
  • MATHEMATICS AND PHYSICS FOR PROGRAMMERS
    The principal areas of math that you will encounter in programming, particularly for games, have to do with geometry and physics: geometry because you want to move things…
  • Gaming, Simulations, and Society Research Scope and Perspective
    On this occasion of opening the program of an academic meeting, the 34th Annual Conference of the International Simulation and Gaming Association (ISAGA), you may fin…
  • Advanced 3D Game Programming All in One
    This book is goin g to take the next step, cover ing ma ny of the more advanced areas, like artificial intelligence and dynamic skins, as well as diggin g deeper into the…
  • 3D Game Engine Architecture
    The game industry is a powerful and driving force in the evolution of computer technology. As the capabilities of personal computers, peripheral hardware, and game consol…
Menampilkan 391–405 dari 1.149 koleksi (Hal. 27/77)