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  • Mathematics for 3D Game Programming and Computer Graphics
    This book illustrates mathematical techniques that a software engineer would need to develop a professional-quality 3D graphics engine. Particular attention is paid to the derivati…
  • Pro OGRE 3D Programming
    This book is intended for experienced software engineers interested in leveraging modern 3D hardware-accelerated graphics in their games or applications.
  • Linux 3D Graphics Programming
    β€œ3D graphics” is a term that anyone involved with computers has heard and seen; modern programs of all kinds increasingly use 3D graphics. Similarly, the term β€œLinux” has worked…
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