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  • Mathematics for 3D Game Programming and Computer Graphics
    This book illustrates mathematical techniques that a software engineer would need to develop a professional-quality 3D graphics engine. Particular attention is paid to the derivati…
  • Pro OGRE 3D Programming
    This book is intended for experienced software engineers interested in leveraging modern 3D hardware-accelerated graphics in their games or applications.
  • 3D Game Programming for Teens
    This book is divided into three informal sections. Chapters 1 through 4 are theory-based chapters that give you a brief introduction to gaming, its history, the skills necessary to…
  • Advanced 3D Game Programming All in One
    This book is goin g to take the next step, cover ing ma ny of the more advanced areas, like artificial intelligence and dynamic skins, as well as diggin g deeper into the workΒ­ in…
  • Linux 3D Graphics Programming
    β€œ3D graphics” is a term that anyone involved with computers has heard and seen; modern programs of all kinds increasingly use 3D graphics. Similarly, the term β€œLinux” has worked…
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