Book
Game Engine Toolset Development
| Identifier | --grahamwihl-1283 |
|---|---|
| Penulis / Pengarang | Graham Wihlidal |
| Kata Kunci | Game Engine |
| Tanggal Publikasi | 12 Mar 2016 |
| Bahasa | Bahasa Indonesia |
| Abstrak / Deskripsi | Developers are required to continually learn new techniques and approaches, which can often lead to issues meeting deadlines, especially when inadequate research results in fatal design flaws. Almost every aspect of information technology is affected by this issue, most notably the game development industry. Game developers continuously push the envelope on a per project basis in terms of visual aesthetics, game play, and design. The need to overcome limitations is encountered frequently, since there is such an enormous variety in hardware, operating systems, and end user expectations. |
File Lampiran / Download (1)
| No | Nama Berkas | Format | Ukuran | Aksi |
|---|---|---|---|---|
| 1 | 2006 Game.Engine.Toolset.Development.pdf | application/pdf | 9,0 MB | ⬇️ Buka / Download |
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