Book
Mathematics for 3D Game Programming and Computer Graphics
| Identifier | --ericlengye-1345 |
|---|---|
| Penulis / Pengarang | Eric Lengyel |
| Kata Kunci | Game Programming |
| Tanggal Publikasi | 10 Mar 2019 |
| Bahasa | Bahasa Indonesia |
| Abstrak / Deskripsi | This book illustrates mathematical techniques that a software engineer would need to develop a professional-quality 3D graphics engine. Particular attention is paid to the derivation of key results in order to provide a complete exposition of the subject and to encourage a deep understanding of the mechanics behind the mathematical tools used by game programmers. |
Attached Files / Download (1)
| No | Nama Berkas | Format | Ukuran | Aksi |
|---|---|---|---|---|
| 1 | 2012 Mathematics_for_3D_Game_Programming_and_Computer_Graphics__Third_Edition.pdf | application/pdf | 8,4 MB | ⬇️ Buka / Download |
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