Book
OpenGL Game Development
| Identifier | --chrisseddo-1276 |
|---|---|
| Penulis / Pengarang | Chris Seddon |
| Kata Kunci | Game Development |
| Tanggal Publikasi | 12 Mar 2015 |
| Bahasa | Bahasa Indonesia |
| Abstrak / Deskripsi | In Chapter 1, we will learn about event-driven programming and how it differs from conventional programming, the basic structure of a Windows program, how to add buttons and menus, how to add functionality to buttons, what resources are and how to use them, and finally, how to use common controls in dialog boxes. |
Attached Files / Download (1)
| No | Nama Berkas | Format | Ukuran | Aksi |
|---|---|---|---|---|
| 1 | 2005 OpenGL game development.pdf | application/pdf | 2,3 MB | ⬇️ Buka / Download |
Comments & Discussion (0)
Belum ada komentar untuk koleksi ini. Jadilah yang pertama berdiskusi!