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Game Architecture and Design

Identifier --andrewroll-1271
Penulis / PengarangAndrew Rollings, Dave Morris
Kata Kunci Game Architecture
Tanggal Publikasi11 Mar 2014
BahasaBahasa Indonesia
Abstrak / Deskripsi The philosophy behind this book is simple, stark, and absolutely true. If you are failing to plan, then you are planning to fail. Of course, games are unique. Game development constantly throws up unexpected issues. Coping with accelerating technology is like holding onto the tiger’s tail. Worse, sometimes the client revises their requirements halfway through.

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1 2004 New Riders - Game Architecture and Design.pdf application/pdf 9,2 MB ⬇️ Buka / Download

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