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MATHEMATICS AND PHYSICS FOR PROGRAMMERS

Penulis: DANNY KODICEK • Identifier: --dannykodic-1275
The principal areas of math that you will encounter in programming, particularly for games, have to do with geometry and physics: geometry because you want to move things around on the screen, and physics because you want to do so realistically. So the majority of this book is taken up with these two areas. Every effort has been made to make sure that the topics are cumulative””everything you encounter in a later chapter should have been covered in an earlier one.
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